Shaderlight

Technical specifications

With Shaderlight, 3D professionals using 3ds Max have access to an entirely new rendering technology. Find out by downloading Shaderlight now.

We're working right now on adding more features to Shaderlight but you can gain the following features immediately:

Rendering features

  • A software plug-in to 3ds Max, Shaderlight outputs into its own independent render window, allowing the scene to be continually updated as changes are made.
  • Shaderlight has its own user interface enabling you to save out images or view render layers and meta data.
  • Shaderlight is optimised to run on any 64-bit hardware. Whilst there are no specific graphics card requirements we do recommend using at least 8Gb RAM to get the best performance.

Interactive rendering features

  • Create and delete geometry, lights and cameras
  • Move, rotate, scale and deform objects
  • Change camera viewpoint and camera properties
  • Apply and change materials on geometry
  • Create and edit UV mapping
  • Create, edit and delete object modifiers
  • Change render settings

Interactive MELT-able features

  • Modify material properties like color, roughness, reflectivity and textures
  • Change environment properties and environment textures
  • Alter light properties like intensity, falloff and color
  • Alter light positions and orientations
  • Apply, edit and delete textures
  • Adjust texture map placement
  • Adjust sampling (anti-aliasing) levels
  • Manipulate exposure control

Supported MELT features

Materials & Shading

  • 3ds Max Standard, Raytrace, Composite, Multi/sub-object and Matte shadow materials
  • Art Professional physically accurate materials
  • Bump and normal mapping, clear and glossy reflections, ambient occlusion, transparency, absorption for refractive materials, layered materials and self illuminated materials

Environments

  • Environment color and texture
  • High Dynamic Range (HDR) environments

Lighting

  • GIobal illumination (indirect illumination with Active Photon Tracing)
  • Direct illumination (standard and photometric lights)
  • Image based HDR lighting (3ds Max Skylight)

Textures

  • Bitmap: PNG, BMP, TGA, JPG, EXR, HDR and TIFF file formats
  • Procedural: Checker
  • Composite: Composite, Mix, Mask, RGB Multiply
  • Color Modifier: Color Correction, Output and RGB Tint