Shaderlight
kfoojones
Total Posts: 290

Fixed failed exports due to certain types of SketchUp file corruption

It was possible for some of Shaderlight’s stored attributes to get corrupted in a way that would prevent the model from fully exporting to Shaderlight, resulting in missing objects in the render, the render not starting at all or Shaderlight quitting unexpectedly. This release addresses the issue by reverting to default values if corrupt attributes are found. If you find that some of your Shaderlight render settings or light settings inexplicably revert to default values, please contact us at .(JavaScript must be enabled to view this email address) so we can investigate further.

(macOS) Fixed an issue that could cause Shaderlight to become unlicensed whenever the operating system is updated

Files used by the licensing system were being cleared out by operating system updates. This release uses an updated version of the licensing system that places its files in a more stable location. For this Shaderlight release only, you may need to reactivate your licence after installing, but future operating system updates should no longer require a reactivation. If you need help getting your licence reactivated, please contact us at .(JavaScript must be enabled to view this email address).