Shaderlight

Transparency not rendering

 
kfoojones
Total Posts: 286

Hi QStuff,

I’m glad to hear that things appear to be working properly now – hopefully the gremlins won’t return!

You’re right that the numeric entry field for the lighting environment rotation is there to support a quite specific use-case for users that need to replicate an exact lighting environment between different SketchUp models. It also enables much more fine-grained control, in fractions of a degree – previously, a single-pixel movement of the slider would rotate the environment by a bit more than a degree, so it wasn’t possible to line up the environment and the shadows cast by it as precisely.

Regards,
Shaderlight support