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  • Shaderlight Ltd release second update to Shaderlight 2018

    Shaderlight Ltd, the developers of Shaderlight for SketchUp, the popular rendering plugin for Trimble SketchUp, are pleased to announce the release of a second free update to Shaderlight 2018. The new release, Shaderlight 2018 (v6.2), includes a number of feature enhancements that improve the usability of Shaderlight.


  • Shaderlight announces an update to Shaderlight 2018

    Shaderlight Ltd, the developers of Shaderlight for SketchUp, the popular rendering plugin for Trimble SketchUp, are pleased to announce the release of an update to Shaderlight 2018.
    The new release, Shaderlight 2018 (v6.1), will enable users to produce beautiful soft shadows when rendering scenes illuminated with IES data.

  • Shaderlight 2018 released today

    Shaderlight Ltd, the developers of the popular rendering plugin for Trimble SketchUp, are pleased to announce the release of Shaderlight 2018. The new release fully supports the latest update to SketchUp also released today.

Chairs falling from the sky in a city street

Shaderlight secures architecture student top prize in NASA competition

23 November 2011

Nathan Leber is an architecture student at Arizona State University, whose dedication to creative 3D projects has resulted in him winning top prize in the 2011 NASA Art Contest art contest, ‘The Future of Flight’*.

When working on his entry for the competition, entitled: "MARS Modular Accelerated Research Shuttle"Nathan used Shaderlight – the leading rendering plug-in for Google SketchUp – after reading about it in ‘Landscape Architecture’ magazine.

He said: “I’d been using SketchUp for several years to create 3D models, but saw that Shaderlight was a powerful rendering partner. For the competition, I wanted to create a 3D vision that may not be possible today, but could be in the future. Shaderlight enabled me to create a stunning rendered visual that was awarded first prize and I am delighted with the results”.

Nathan had tried other rendering software, but they were not able to deliver the power or rendering detail he wanted for his work. Shaderlight has given Nathan further insight into architectural design and allowed him to expand his own core skills base with experience in detailed rendering.

He adds: “The controls blend seamlessly with SketchUp and are quite intuitive. It is quick and easy to apply the textures and lights I need and instead of having to take time to work out the mechanics of a model or rendering a scene, using Shaderlight and SketchUp frees up my time to spend on refining ideas.”

Since winning the competition, Nathan continues to use Shaderlight as a useful support tool to his studies, despite several of his courses concentrating on learning to use other specific programmes.

“One thing I love about SketchUp and Shaderlight is the speed possible when exploring an idea. When working on a design concept, I'll sketch on paper several ideas and perhaps make a physical model. Shaderlight and SketchUp allow me to quickly translate my ideas into the computer in order to study the way light, shadows, form and void interact with my initial concept. Shaderlight makes it possible for these preliminary renderings to have a much more realistic portrayal of the way light will interact with my structures than just relying on SketchUp's built-in shadows.”


*NASA News reporting on the results of the Art Contest
http://www.nasa.gov/centers/langley/news/researchernews/rn_FlightArtContest.html