Shaderlight
kfoojones
Total Posts: 239

SketchUp 2019 support

Shaderlight supports the 2019 release of SketchUp.

Transparent objects can now remain transparent in chalk renders

In previous releases, the ‘chalk’ render mode would make all objects appear white and opaque. In this release, there is a new ‘Transparent glass’ option when chalk mode is active, which makes most transparent objects render in their non-chalk mode. This can make form and massing studies more intuitive when large areas of transparency are used.

Shaderlight’s render settings can now be saved independently for each SketchUp scene

The Shaderlight Render Settings dialog now has an option to save the current settings with the active SketchUp scene, making it possible to save different settings for all or some of the scenes in a model.

Prevent computer from entering idle sleep mode while rendering

If a long-running render has been started, it will no longer be interrupted by the computer entering idle sleep mode. Idle sleep is re-enabled after the render completes and the computer can always be forced to sleep manually.

(macOS) Suspend App Nap for Shaderlight while rendering

On macOS, the operating system can put a process into ‘App Nap’ if none of its windows are currently visible. This drastically reduces the amount of CPU time it receives and, in Shaderlight’s case, effectively pauses rendering if you switch to another program and cover up the Shaderlight render window. Shaderlight will now ask the operating system not to put it into App Nap while a render is in progress, to ensure that the render completes in a reasonable time.

Added a 4K UHD output resolution preset

This increasingly common resolution is now easier to select.

(macOS) Mojave’s dark mode is supported in the Shaderlight render app

The Shaderlight Message window has been tweaked so that it remains legible when macOS’s dark mode is in effect.

(macOS) Shaderlight warns when using the ‘Quit Shaderlight’ menu option while rendering

The previous release of Shaderlight introduced a warning if you attempt to close the Shaderlight render window while a render is underway, to help prevent unintended loss of progress. This release extends that warning to the use of the ‘Quit Shaderlight’ menu option.

(Windows) Fix flickering cursor when Material Editor window is open

Shaderlight 6.2 inadvertently introduced a bug that could cause a flickering cursor on some Windows machines while the Material Editor window is open. This should no longer happen.

Fix disabled resolution settings after licence activation

Previously, the resolution ‘width’ and ‘height’ fields would remain disabled after activating a Pro licence until SketchUp had been restarted. These fields are now enabled immediately upon successful activation.