Shaderlight

Geometry Transformation Exercise

 
EGIE
Total Posts: 512

... some simple playing with geometry, done with a set of equal cube-components (21 x 21) and their transformation options.
Here using Alexander Schreyer’s “Scale By Tools” plugin for their automated pyramid-like distribution. After that I essentially used Julia Eneroth’s so cool plugins “Random Select” (to form random groups, which I made unique each time) and “Erode” then, to achieve a somehow “aged and rocklike” appearance. To let the whole thing “wobble” a little bit more, I used Chris Fullmer’s “Random Rotate” additionally.
[Render: SketchUp 2017 Make + Shaderlight + SkUp native Hidden Lines]

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awaddington
Total Posts: 397

Very cool.  Thanks for the share and the tool tips!

A