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 How To Render an Animation

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Step by Step

Rendering an animation in Shaderlight takes a few simple steps.

 

Create a SketchUp animation to render! (See SketchUp Animation)
Make sure you've set the Scene Transition time and the Scene Delay time in View->Animation->Settings

 

Make sure you're happy with your image by rendering a test.
Set the quality and resolution settings for your render in the Shaderlight Settings window (See Quality and Output Resolution)

 

Click the Shaderlight Animation button to open the Animation Options Window

macMenuAnimation

 

Click the browse buttonSUiconBrowse and set the location and name for the rendered frames
Set the File Type and Frame Rate in the Settings section of Animation Options

 

Click the Render button (In the Animation Options Window) to start the render

 

macAnimationRender

 

Hints and Tips

Animation takes time – Remember that rendering an animation means that Shaderlight renders a complete image for each frame of the animation, so it can take some time to render a complete movies worth of frames. Be careful to optimize the length of your animation and choose your frame rate, resolution and quality carefully to get the results you want as quickly as possible
Only overwrite frames if you need to  – By default Shaderlight won't overwrite an image if it already exists (that is the image has the same name as the one it's about to render). This is really useful if you stop an animation render halfway through, because Shaderlight will skip to the first un-rendered frame when you restart it.

 


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