SL_Ball_24

 Scene

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The scene option helps Shaderlight improve the image by knowing if you are rendering an interior or exterior scene.

 

macSettingsScene

 

Exterior

Exterior scenes are usually lit by the SketchUp Sunlight, the Shaderlight Physical Sky or Preset Lighting Images (IBL). The camera is usually outside the model.

 

europeanHouse

ellisPark

House exterior lit with IBL

Football stadium lit with Physical Sky

 

Interior

Interior scenes usually include Artificial Lights and often daylight coming through windows and doors. The camera is usually inside the model.

 

childsBedroom

modernWhiteKitchen

Child's bedroom lit with Skylight Portals

Kitchen lit with two  Skylight Portals

 

The Interior (GI) option is only available in the Pro version of Shaderlight. For the more technically minded, the interior option enables a rendering technique called Global Illumination (GI). This technique simulates the way light bounces off all the surfaces in a scene and improves the realism of the image. It does come at a cost though as GI scenes do take longer to render. Click here to see a video tutorial about Global Illumination in Shaderlight.

 

Note: If you are rendering interiors without any artificial lights (for example a daytime scene where sunlight illuminates the room) , you must place Skylight Portal lights in the windows, doors and openings where daylight would enter the room

 

SUkidsBedroomSetUp

Skylight Portal set up for Child's bedroom image                

 


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