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 Self Illuminating

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macMaterialIlluminating

 

The Self Illuminating material is used to create materials that emit light, such as computer monitors, TV screens and LED clock displays. Because Shaderlight uses exposure controls like a camera, you need to specify how bright your self illuminating surface will be. This brightness is usually measured in candela per metre squared (cd/m²). The presets have descriptions of typical objects and their self illuminating brightness. Remember though that just like in real life, if you try and use an LCD Monitor in full sunlight you may not see anything on the screen, you need to take into account just how bright the scene is around your self illuminating object.

 

Note: In the current version of Shaderlight, self illuminating surfaces don't emit any light into the scene to illuminate other objects

 

SUilluminating_paint

Luminous Paint 0.1 cd/m² – a very low level illumination that will only be seen in the lowest lighting conditions

SUilluminating_LED

LED 2 cd/m² – a typical low power LED used as indicators on electrical appliances

 

SUilluminating_LED

10 cd/m²  – a bright LED to provide a more visible indicator

SUilluminating_LED

CRT Monitor 150 cd/m² – the brightness of an old style CRT monitor

 

SUilluminating_CRT

LCD Monitor 300 cd/m² – the brightness of an LCD computer monitor

 

SUilluminating_neon

Neon Sign 1500 cd/m² – the illumination level of a neon sign will vary

SUilluminating_10000

10,000 cd/m² – the high intensities can't necessarily be related to real world objects, but may be of use in a scene (for example, a sports stadium videoboard)

SUilluminating_10000

100,000 cd/m²

SUilluminating_10000

1,000,000 cd/m²

SUilluminating_10000

10,000,000 cd/m²

 

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