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 SketchUp Animation

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SketchUp has a simple animation system that uses SketchUp Scenes. Before you can render an animation in Shaderlight, you must create one in SketchUp!

 

macAnimationScenes

 

Each Scene in your SketchUp model can be created with a different camera position. Clicking the Scene tabs in the SketchUp viewport will animate the camera from one position to the next.

 

With multiple scenes you can playback the transitions between each scene as a single animation by selecting the SketchUp View->Animation->Play command. This starts the full animation playing, moving automatically from scene to scene in the order they appear in the Scene tabs. You can stop the animation by clicking any one of the Scene tabs.

 

The View->Animation->Settings window is where you set the time (in seconds) to transition between each of the scene tabs. You can also set a delay time which adds a number of seconds for the camera to be held on each scene.

 

macAnimationSUoptions

 

Tip: It's often useful to set the Scene Delay to zero so that the animation moves smoothly from scene to scene

 

You can export the whole animation as a series of images (frames) by selecting File->Export->Animation and click the Options button at the bottom right of the browse dialog.

 

macAnimationSUexport

 

Here you can set the resolution of the frames to be created and set a frame rate (the number of frames to be created for each second of the animation). When you're ready,click OK, choose a filename and a location in the browse dialog and click Export to create the frames.

 

Of course the frames created by the SketchUp Export command are just copies of the SketchUp viewport. The Shaderlight Animation tool allows you to render the same SketchUp animation sequence as a photo-realistic render. See How to Render an Animation to see how it's done and see Animation Options Window for explanations of the Shaderlight animation options.

 


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