SL_Ball_24

 Translucent

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macMaterialTranslucent

 

The translucent preset allows you to create materials that allow light through, but are not totally transparent. You can control how reflective the surface of a translucent material is from the finish and how transparent it is using the SketchUp Opacity slider.

 

SUtranslucent_thinDull

Thin_Dull – refracts light through a face as if it were a thin sheet of very slightly reflective material

SUtranslucent_thinShiny

Thin_Shiny – refracts light through a face as if it were a thin sheet of smooth material with some reflectivity on the surface

SUtranslucent_thinReflective

Thin_Reflective – refracts light through a face as if it were a thin sheet of polished material, so you will see strong reflections off the surface as well as seeing though it

SUtranslucent_thickDull

Thick_Dull – refracts light as if going into a solid material. It will only refract again (coming out of the material) if it passes through another translucent or transparent face

SUtranslucent_thickShiny

Thick_Shiny – refracts light as if going into a solid smooth material with some reflectivity on the surface.  It will only refract again (coming out of the material) if it passes through another translucent or transparent face

SUtranslucent_thickReflective

Thick_Reflective – refracts light as if going into a solid polished material, so you will see strong reflections off the surface as well as seeing though it.  It will only refract again (coming out of the material) if it passes through another translucent or transparent face

SUtranslucent_liquidDull

Liquid_Dull – similar to the Thick_Dull finish, but it uses a slightly lower "refractive index", so the light bends less than Thick as it's refracted through the material

SUtranslucent_liquidShiny

Liquid_Shiny – similar to the Thick_Shiny finish, but it uses a slightly lower "refractive index", so the light bends less than Thick as it's refracted through the material

SUtranslucent_liquidReflective

Liquid_Reflective – similar to the Thick_Reflective finish, but it uses a slightly lower "refractive index", so the light bends less than Thick as it's refracted through the material

 

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