This example shows a Maya FluidFX model converted to a polygon mesh. You need to convert your FluidFX into a mesh so that Maya can render it with PURE, RenderDrive (or any other plug-in renderer).
Here the fluid has been rendered with a glass material - creating many internal reflections and refractions.
Image Resolution: Images were rendered at 1024 x 1024 pixels.
Mental Ray Workstation: Dell Precision Dual 2.8Ghz Xeon 2GB RAM.